AI Insights · Timothy · January 2025
Top 5 Hybridcasual Games Performance in Ukraine Q4 2024
Explore the performance trends of the top 5 hybridcasual games on a unified platform in Ukraine during Q4 2024, with insights from Sensor Tower.
The fourth quarter of 2024 in Ukraine saw intriguing trends in the hybridcasual games sector on a unified platform, with data sourced from Sensor Tower.
Hole.io by Voodoo started the quarter with weekly downloads of approximately 65K, which dipped to around 31K by mid-November, before recovering to finish the year at around 39K. Its weekly revenue fluctuated, peaking at about $97 in early October and closing December at $44. Active users began at 82K, rising to 134K mid-quarter, then declined to 72K by year-end.
Paper.io 2, also from Voodoo, experienced a steady flow in weekly revenue, peaking at $122 in late November. Downloads were highest in late October at 39K, tapering to about 23K by December end. Weekly active users started at 153K, with a slight decline to 124K by December.
Tile Club - Matching Game from GamoVation, saw its revenue peak at $400 mid-November. Downloads showed a slight increase from 17K to 24K in early December, before dropping to 19K at the quarter's close. Active users exhibited growth, reaching nearly 120K in early December, before decreasing to 78K by the end of the year.
Tower War - Tactical Conquest, published by SayGames LTD, maintained a robust revenue stream, peaking at $5.1K in mid-November. Downloads declined from 25K at the start to around 10K by year-end. Active users started at 126K, steadily decreasing to 73K.
Finally, Pizza Ready! by Supercent, Inc. had its highest revenue in late October at $105, with downloads peaking at 26K. Active users rose from 37K to 55K by mid-quarter, finishing the year at 47K.
For more detailed insights and data, visit Sensor Tower.